Extraction Lab bang bang kart — judge the labels, not the game

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MARKING: B = boundary at playhead · label key (legend below) = label segment at playhead · 0 = clear label · drag gold handle = move · double-click handle = delete · G = switch to inspect mode
click wave = seek · wheel = zoom · space = play/pause · drag lane = range verdict · click lane = arm · M = missed event on armed lane ()

Your segments (the ground truth being marked)

Detected (this variant's sections + labels)

Triage