MARKING: B = boundary at playhead · label key (legend below) = label
segment at playhead · 0 = clear label · drag gold handle = move ·
double-click handle = delete · G = switch to inspect mode
click wave = seek · wheel = zoom · space = play/pause · drag lane = range
verdict · click lane = arm · M = missed event on armed lane
()
Your segments (the ground truth being marked)
Detected (this variant's sections + labels)
Triage